One of the issues players had with Ghost Games’ 2015 Need for Speed reboot was that it was an always-online game. The decision sparked a lot of negativity from fans and, according to Martin’s Need for Speed review, the whole thing didn’t seem worth it in the end.
“Indeed, Ghost Games seems at a loss as to how to make the most of that always online connection, and makes only half-hearted attempts to justify it,” he wrote.
“You share the open world with seven other players, and are able to call upon them to help you with events, just as they can call on you. In practice, though, that rarely happens, with players occupying far-flung corners of the map while engaged in their own busywork, ticking off the sizeable list of events that pocks Need for Speed’s city of Ventura Bay. Right now, there’s not even a satisfactory way to pull everyone together for a race – another of many odd oversights here.”
Now, EA has announced that the next Need for Speed, due out before the end of 2017, will include the ability to play single-player offline.
In a post on the Need for Speed website, Ghost Games said it took note of the feedback.
“So, when release day rolls around for the next Need for Speed, you will be able to play through a single-player experience completely offline,” Ghost Games said.
“Before you ask, and we know you will, this does mean you will be able to pause the game.”
There’s not much more news on this year’s Need for Speed, save for the image above. Expect more at E3 in June.