Home / Cheats / Preview: Agents of Mayhem isn't an 80s action show, it's a Saturday morning cartoon

Preview: Agents of Mayhem isn't an 80s action show, it's a Saturday morning cartoon


The 80s have been working hard for Agents of Mayhem. You’ll probably be at least vaguely aware of Volition’s open-world action game because it’s been putting out a constant barrage of 80s pop culture themed trailers: Magnum PI, Flash Gordon, and Knight Rider and David Hasselhoff have all leant a hand in pulling interest to AoM. You can imagine my shock, therefore, when I played the preview build and found it resembled none of these 80 stalwarts so much as it did the Saturday morning cartoons I watched as a kid.

Most specifically it reminded me of the X-Men one from the 90s, the one with the bomb theme tune and the bit in the starting credits where the X-Men and the Brotherhood of Mutants ran at each other, and then it said ‘X-MEN’ on screen all covered in electricity. It reminded me of this because Agents of Mayhem’s cutscenes are often in hand-drawn-animation style, and the opening one has the Agents of Mayhem and the bad guys from Legion running at each other (these cutscenes are frequently very good, introducing characters like Friday, a comms agent who is British and therefore has the Union Jack on all her accessories).

Agents of Mayhem screenshot

Technically it should be the Agents of M.A.Y.H.E.M and L.E.G.I.O.N (the Multinational AgencY Hunting Evil Masterminds and the League of Evil Gentlemen Intent on Obliterating Nations, respectively, which you’ll note are both exactly the kind of reach routinely made in Saturday morning cartoons). You pick a squad of three from the agents available and, able to switch between them at will, set out to explore a futuristic Seoul, a many-leveled Star-Trekkian sort of a city, with a lot of white buildings and glinting lights.

The agents themselves are pretty cool, a versatile and diverse bunch who can cover pretty much every angle between them, depending on what you want. Each has a different preferred main weapon and special attack, and they all have not just a double jump, but a triple jump. This is currently exceedingly floaty, presumably to allow for ease of cool mid-air shooting. You start off with Hollywood, an actor who’s big mayhem attack is, just, explosions, happening everywhere, Hardtack, who has a giant shotgun and a harpoon with teleportation powers, and Fortune, who comes dual-wielding pistols and with a friendly drone. These three are packaged as Franchise Force.