Job of the HUT
Hockey Ultimate Team continues to be an enjoyable alternative to the tried-and-true franchise and career modes. The inclusion of offline season games dramatically improves the experience for newcomers, allowing you to tinker with your fantasy team without the pressures of a live, online battle versus a human. Other subtle improvements, such as improved menus and more visual aids about player relationships to each other, make HUT a more welcoming experience; however, it still has its own language and mechanics that take time and patience to learn.
This is also the best NHL for newcomers. In standard single player modes, an ingenious system gives you visual cues to important info – open or blocked passing lanes, a good time to deke or shoot, whether to take a slap shot or wrister, for example – that even veteran players can appreciate. A solid set of tutorials will put you in a great position to understand the depth of the controls, which are significant.
No simulation-style sports game is better at multiplayer than NHL 16, either, whether you’re playing with or against friends. The combination of quick-playing games that last 20 minutes or less and a hectic, back-and-forth pace is a recipe for delight. Battling a pal at or around the same skill level is a sublime experience jammed with tense moments. Almost every game I played against friends came down to a single goal difference; you are rewarded for playing smart and punished for doing risky moves that don’t pay off. Whether it’s couch co-op or online, multiplayer is a blast.
NHL 16’s issues are numerous, though. In practice, there seems to be
very little difference between teams other than their jerseys;
individual player ratings are so relatively close to each other that
they feel virtually irrelevant. Hockey has always been the toughest
sport in which to represent specific athlete talents, and I’m as
hard-pressed as ever to distinguish one player from another unless I’m
looking at them close-up between shifts.
More than that, however, is the “been there-done that” feeling with the available modes. The obligatory franchise-running Be A GM and single-player Be A Pro (along with Ultimate Team) make up the core of the offerings, and while they are both deeper than last year’s versions, there’s really very little that is exciting about them. I understand that it’s a good idea to flesh out these tried-and-true ways to play before testing experimental new modes. However, the prospects of grinding through an 82-game campaign or multi-season career with my created player for the umpteenth straight year without much new to experience aren’t especially appealing. Even worse, there are no online leagues or tournaments, a sad remnant of the next-gen cuts that were made last season.
Luckily, the beloved EA Sports Hockey League mode that returns after a one-year hiatus makes up for much of that. The ability to play on your own club with your friends in organized monthly leagues is a joy – as long as the servers are working – and the new move to use player classes instead of leveling your guys up is wonderful. No longer will you see a bunch of 99-rated 7-foot monsters facing you; instead, you have to choose between snipers, tough guys, and a host of other archetypes to find the best combinations to suit your style. Hockey lends itself to cooperative play thanks to the relatively small number of people on the ice and the speed of the game. For many fans, EASHL is all they’ll really play this year (myself included).
NHL 16 is the game that traditional fans of the franchise can be happy with for the season, and it does a nice job of putting the series back in a positive place. After all, anyone can have a bad year. Now that the foundation has been rebuilt, it will be fascinating to see where the development team takes it next. NHL will need to continue to step up its game with fresh, exciting new experiences to keep its audience engaged moving forward.
This game was reviewed on PlayStation 4.