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Life is Strange: Before the Storm is brilliant and the new developer totally gets it


I think Arcadia Bay is one of the very few fictional places that I’ve actually missed. I missed its gauzy, autumnal sunsets, the diner, the lighthouse, even the junkyard, and most of all, the particular nostalgia it all evokes for teenage bedrooms. Those strange, musky sanctums where every dirty dish, stained beer mat and smudged scribble is a badge of honour for a late night of tattered, misspent youth. Junk will never be so important to you again.

But as much as I missed those corners of Arcadia Bay, the time I had spent there had reached a natural, if tragic, conclusion. There was nothing more to be said, nothing more to be gained from poking around its halls. Everything had been neatly wrapped up, so what good could it do to overstay our welcome? I suspect that was a common reaction when a prequel was forecast, and that maelstrom only worsened when it was announced development had been handed over by publisher Square Enix from creators Dontnod to an entirely new team at Deck Nine.