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Lichdom is the worst-performing game Digital Foundry has ever tested


You may not be familiar with Lichdom: Battlemage, but after reading this, you may not be able to forget it either. Lichdom is a console port of a two-year-old PC game that also happens to be one of the worst performing console games we’ve ever tested. We’ve run through the likes of Broforce, The Last Tinker, Assassin’s Creed Unity and even Shadow of Mordor on PlayStation 3 – but nothing quite matches what we’re witnessing here.

There’s no beating around the bush here – Lichdom is a game that rarely manages to deliver a frame-rate north of twenty frames per second. In fact, the PlayStation 4 clocks up an average frame-rate of just 15fps across the run of play, with dips as low as 10fps. On top of that, frame-time latencies can be astonishingly high with some remarkable stutter. We’ve run the rule over a multitude of titles since we started frame-rate testing console games back in 2008 – and we’re pretty sure we’ve never seen anything quite as bad as this.

To make matters worse, if you’re unlucky enough to play the game on Xbox One, you’ll be treated to the same incredibly low frame-rate – and v-sync is disengaged too. The end result is a game with constant tearing – and it’s a level of performance so poor that we actually found it difficult to look at the screen for more than a few minutes at a time. In comparison, while still very sluggish, v-sync is active on the PS4 version.