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Kingdom Come: Deliverance a 50-hour game – at least


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Try and shake the image of Czech no-fantasy role-playing game Kingdom Come: Deliverance being a small indie thing. Yes it is crowdfunded, to a degree, but no it isn’t small. We’re talking about a handsome 3D game world powered by CryEngine 3, and about an experience at least 50 hours long, says Daniel Vavra, the man in charge. Deliverance has a 70-person team behind it. Vavra calls it “triple-A”, which may be a little over the top, but the point is it’s not far off.

Today we’re a year-and-a-half on from the original £1.1m Kickstarter campaign and approaching the announced summer 2016 release date on PC and Mac. The technical alpha build, which you can play if you backed the game (and you can still do so), has welcomed sword fighting, and with it the distinguishing feature of the wants-to-be-realistic game. But along the way some things have had to change, so I sat down with Vavra at Gamescom to find out what.