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Eurogamer's games of 2017: The big debate

You’ve read Eurogamer’s games of 2017 list, but how did we settle on the top 10? A mixture of science and alcohol, it turns out.

Our top 50 games list was compiled via a voting process. Eurogamer staff and contributors were asked to submit their top 10 games of 2017, and points were distributed accordingly. This process provided us with an initial top 50.

Then, we all popped along to our local here in Brighton to thrash it out, with a particular focus on the top 10. We thought it would be fun to let our dear readers in on the chat (complete with all the swearing – apologies for our filthy mouths).

So you know who’s who, in attendance was Eurogamer editor Oli, features and reviews editor Martin, news editor Tom, features editor Christian “Donlan” Donlan, senior staff writer Robert “Bertie” Purchese, guides editor Matt, guides writer Chris “Double Tap” Tapsell, video producer Chris “Bratterz” Bratt and our social media manager Paul “Party Paul” Watson. Oh, and I was there, too.

A couple of things worth noting. We’re all fabulous friends, so even though it sometimes sounds like we’re having a mini spat, we’re not. We all care about video games quite a lot and it was all hugs and kisses at the end. And second, why is Arms on this list?

Now, put the kettle on, get yourself comfy and strap yourself in for Eurogamer unfiltered. It’s on.

Tom: Destiny 2 should not be in the top 10, and I say that as someone who has played more Destiny 2 than anyone else at this table, except maybe Matt.

Bratterz: Isn’t the recurring thing that there’s not enough endgame content and they’re not updating it quickly enough? You’ve all said that.

Tom: Yep.

Double Tap: And the content that’s there is not brilliantly designed.

Tom: Destiny 2 was great at launch and loads of people were playing it at launch. But you’re right. Destiny 2 is a game that has to be played over a sustained period and sustain a community. Right now it’s not doing that. And I think therefore it fails, and it fails in a way which Destiny 1 did not. Destiny 1 had its problems sure, and The Dark Below was not a great answer to them. But Destiny 2 is in a much worse place. The community is in a much worse place. The game is in a much worse place.

Oli: I put Destiny 2 in my top 10 and I put it there because I played it pretty much as a single-player shooter. I bought it, I played through the campaign, had a nice time, did a few grindy things, a couple of strikes and moved on. In that context, I really enjoyed it. But I didn’t play it anywhere near as much as I played the first Destiny. And I don’t think I’ll go back to it.

Martin: It reminds me of Battlefront 2 in a weird way. Everyone played Battlefront 1, and when everyone played Destiny 1 everyone said, this is amazing, we’re having so much fun. But can you imagine what the sequel’s going to be like when they sort all these problems out? And then they had years to sort all these problems out. Everyone was so excited for both of these games, thinking, they’ve taken all this feedback on board, they’re going to knock it out the park, and both of them just completely screwed it.

Tom: They fixed a lot of things. They fixed the campaign and they fixed having an open world to explore. Those two factors are really cool, but they introduced new issues. They took away stuff that was in the first game people liked, such as random rolls on weapons.

Martin: Destiny is broken by design. That’s why everyone loved the first one so much. So those problems are part of its charm, aren’t they? Everyone loved the cheese in the first Destiny.

Tom: Everyone loved the cheese, and that was part of the charm. But with Destiny 2, in trying to make it feel more rewarding so you’re always earning points towards your next progression, they turned it into this token rewarding system, where instead of killing a boss and seeing a really cool bit of loot fly out, you get five tokens to plug in to some vendor.

Very much like Battlefront 2, that system isn’t going away. That is how the game works. And they’ve decided that’s how the game works, and they can’t change it because it’s integral. They can make it better or more generous, but that system does not feel fun or rewarding of your time.