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Eurogamer's Game of the Year 2015


Published

That’s more like it. At the end of last year it was hard not to look back at our top 10 and let out a little sigh of disappointment: it was almost nothing but sequels and expansions, suggesting that the new generation was taking its time to find its feet. 2015, however, saw video games in fine stride. There’s quality but also a staggering amount of breadth, a list that has something for everyone (as well as a few notable casualties, so rich were the pickings this year).

There can only be one winner, though, and it might not be the most popular of choices. It’s a platform exclusive, which for good reason never goes down too well. It’s a stubborn game too, which can scare off those who feel that video games are a more leisurely pursuit. Above all, though, it’s a phenomenal achievement where art and vision combine to create one of the finest games of not just this year but any in recent memory. And so it is that From Software’s Bloodborne is Eurogamer’s own choice for 2015’s game of the year. Here’s Martin, Jeffrey, Oli and Christian to tell you exactly why.

Living Failure

Martin’s 2015 was spent meeting heroes such as Miyamoto, Mizuguchi and Yu Suzuki while getting very upset that everyone at Eurogamer was too busy playing Destiny to fully appreciate the genius that was Splatoon.

You’ve likely heard so much before about what it is that makes Hidetaka Miyazaki and From Software’s games great: the way the levels fold in on themselves, and how your own skill and mastery gradually folds out until it fills the space where your fear and trepidation used to be. That’s all well and good, but what makes them really sing for me is the voice acting, where performances that are exquisite and absurd conspire for an atmosphere like no other.